Module 4: On audiovisual composition

Study load:  3 credits

Weight: 3 ECTS

Total student hours : 81 hours

Organisation of education

Lectures- seminar 24h

Workshop 48h

Supervised individual work 0h

Selfstudy and/or individual work 9h

Course description

This module is organised in two different workshops: Sound and Environment and Sound in New Media. The workshops are introduced by a two-day master class on the ‘Grammar of listening’.


Participants will gain an insight into sound within different contexts: society and new media and offers support and discussion into the technical skills these different contexts demand. The main objectives of these workshops are to enrich your personal research and artistic practice through exposure to technological challenges in a discursive, theoretical context.


The course focusses on different approaches and concepts of sound-composition/-construction.

Grammar of listening introduces the concept of a film soundtrack and its components.

The first part includes concepts of what makes a soundtrack and how its grammar can be translated into different media. Key to this discussion is a description of each layer of sound (voice, atmospheres, sound effects, music, etc.) and how these layers need to be considered in recording, editing and mixing. The module includes screenings and playback of supporting material with a clear understanding of narrative film sound construction.

In Sound and society the relation between sound and space and the possibility to transform space through sound, will be explored through practice.  Sound and environment focusses on the impact in society.

Sound in new media

Are you curious about the opportunities and challenges presented by the shift from linear sonic experiences to more dynamic ones?

Ever wondered what the impact the system you’re using has on the sound you make?

Are you bothered by the plethora of output formats your sound work may need to conform to in the future, how will you gather, store and catalogue your materials?

Are you concerned with the concept of a ‘new media’ and how old this phrase sounds? What other words should we be using to describe our contemporary fascination with technology?

These questions and others will frame this encounter with sound and new media. We’ll look at software and style, performance and non-linear composition from a range of perspectives and use these discussions to hot-house new work using a range of tools. The workshop may lead to sound-based apps, games, sonic art, or a ensemble-led live performance to picture.

Initial competences

Able to implement theoretical and technical input in a personal artistic project.

Final competences

– An open attitude towards a personal process has to be attained.

– An insight in the different ways picture and sound can work without the traditional natural synchronization.

– An insight in the social, historical and cultural impact of sound and sound as art.

– An insight in the needed technical skills for an artistic project or research

– Open to apply new strategies in an creative process

– Open to expand your artistic practice beyond your own specialism.

– Ability to work collaboratively

– Ability to define your role within a group context

– Ability to evaluate the  work of your colleagues

Teaching methods and study guidance

– lectures
– workshops in group and individual
– individual coaching of the students
– peer learning


Ongoing evaluation, process evaluation and peer feedback at the end of the module. At the end of the first semester the students present their diary and self-evaluation. There is no possible retake or second examination period. The students have to be present in the workshops.



The student can use the facilities and resources of the institute. Students are expected to provide their own computers and external hard discs. All software demonstrated will be cross-platform…